@kredoosdotcom
Kredoos presents itself as a hand-drawn samurai fighting game with on-chain elements, claiming 20,000+ players and 6,000+ active users within days of launch. The project has rapidly grown to 8,281 followers since August 2024, running whitelist campaigns and a creators contest. However, the extremely recent account creation (August 2024), explosive growth claims, heavy WL/mint focus, and lack of clear tokenomics or technical documentation raise concerns about sustainability and whether this is a short-term NFT mint play rather than a genuine gaming protocol.
AI Analysisrisky
Kredoos presents itself as a hand-drawn samurai fighting game with on-chain elements, claiming 20,000+ players and 6,000+ active users within days of launch.
The project has rapidly grown to 8,281 followers since August 2024, running whitelist campaigns and a creators contest.
However, the extremely recent account creation (August 2024), explosive growth claims, heavy WL/mint focus, and lack of clear tokenomics or technical documentation raise concerns about sustainability and whether this is a short-term NFT mint play rather than a genuine gaming protocol.
Green flags: Working game product accessible via website with player engagement metrics · Hand-drawn art style provides unique visual identity · Active community engagement with thousands of posts and player hours claimed
Red flags: Account created August 2024 with suspiciously rapid growth to 20k+ claimed players in weeks · Heavy emphasis on WL spots, mint details, and NFT supply reveal typical of pump-and-dump NFT projects · Vague on-chain mechanics and no clear blockchain infrastructure details despite claiming 'first on-chain fighting game' · Creators contest and collab-focused strategy suggests influencer farming over product development · No visible team information, technical documentation, or roadmap beyond mint events
Recent tweetsSee all on 𝕏 →
Signal Timeline

Score breakdown0–100
Watching for additional signals.