@playTrenches
Trenches is a browser-based PVP shooter with kill-to-earn mechanics where players stake SOL per match and earn/lose on each kill. The game launched mainnet on July 12, 2025, with a $TRENCH token used for cosmetic purchases (burn model). Account is <2 months old with 914 followers and daily development updates. Red flags include pump.fun token launch, extremely early stage with unproven retention, and typical play-to-earn sustainability concerns around player-funded prize pools.
Token
Where to trade
Links go to third-party venues. Always verify the contract address. Not financial advice.
Contract & market health
- ✅Contract can no longer mint tokens?mint authority revoked
- ✅Nobody can freeze, blacklist or pause?freeze authority revoked, no transfer hook
- ✅Sellable, without abusive tax?standard SPL token, no close/balance authority
- ❓Liquidity out of the team's reach?Solana LP lock: check manually (LP burn / locker)
- ❌Top 10 wallets (excl. pool/staking/locker) ≤ 30%?55.0% (goplus)
- ❌No single wallet (excl. pool) above 10%?largest: 22.0% (wallet CcAkii1e…)
- ✅≥ 500 holders, growing over 7d?1175 holders (7d growth: not tracked yet)
- ❓Team / insider allocation vested on-chain?no locker/vesting identified — manual check (docs, transparency page)
- ◐Pool ≥ $50k?liquidity $29k
- ❌24h volume / liquidity between 0.2 and 5?vol $1k / liq = 0.1 (dormant token) · 16 buys / 16 sells
- ✅No overhang (mcap ≥ 30% of FDV, FDV ≤ $10M)?FDV $65k, mcap $65k (100%)
- ✅Healthy timing (pool ≥ 7d, no +300% pump, no wipeout)?pool 88d, -10%/24h, -2%/6h, 27% of known high
- ❓X account alive (≥ 3 months) and shipping (≥ 3 tweets/7d)?account 490d old · activity unknown
- ◐Real product and ≥ 2 scouts agree?5 AI green flags · 1 scout
Sources: GoPlus (contract), the chain explorer (holders), DexScreener (market), ohmybird (signal). ❓ means we couldn't verify it automatically — check it yourself. Not financial advice.
AI Analysisrisky
Trenches is a browser-based PVP shooter with kill-to-earn mechanics where players stake SOL per match and earn/lose on each kill.
The game launched mainnet on July 12, 2025, with a $TRENCH token used for cosmetic purchases (burn model).
Account is <2 months old with 914 followers and daily development updates.
Red flags include pump.fun token launch, extremely early stage with unproven retention, and typical play-to-earn sustainability concerns around player-funded prize pools.
Green flags: Working mainnet product launched July 12, browser-based no download required · Daily development updates including skins, jetpacks, rank progression system · Real on-chain SOL settlement per kill with transparent wallet system · Token utility through skin purchases with 100% burn mechanism · Active community engagement with clipping campaign paying creators in $TRENCH
Red flags: Pump.fun token launch (DWQJRoA5hQBGafXCbbtNPNnNh8FfL4S9hiVabrK6pump) raises sustainability concerns · Player-funded prize pool model creates zero-sum economics requiring constant new player inflow · Only 914 followers and <2 months old - extremely early with no proven retention metrics · Kill-to-earn mechanics historically struggle with long-term engagement once token value drops · No team information, anon developers, no VC backing or notable advisors disclosed
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Signal Timeline

Score breakdown0–100
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